![]() – New Cavity Mixer to define different material shaders based on the mesh’s cavities. – BPR Global Shadow and Ambient Occlusion settings that simplify shadow management. ![]() – New set of BPR filters and operators to greatly improve your final ZBrush renders. – MicroMesh support to render fibers or single polygons as another 3D object. ![]() – New set of dedicated FiberMesh “Groom” brushes and corresponding Brush settings. – FiberMesh to create true 3D fibers, fur and hair which may be sculpted, painted, UV mapped and even exported to other applications. New features in the latest version of Pixologic’s sculpting, painting and detailing software include:
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